Archives of Genesis8 Amstrad Page from 1999 to 2012 about developpement

CPCRSLIB for SDCC, a development library in C for Amstrad CPC

01/05/2014 - 14:35genesis8

The library CPCRSLIB for the SDCC compiler has been updated :

horizontal scroll sample (011 - Small Sprite Demo (Tile Map) - SCROLL) included. Some tilemap functions updated with minor changes improving the tile drawing speed.

Source : ESP Soft

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Billy Run Again by Jean Philippe Biscay (author of Billy la Banlieue and Billy 2)

12/06/2013 - 00:04genesis8

Jean Philippe Biscay is the original developper of Billy La Banlieue (1986) and Billy 2 (1987), both of them published by Loriciels.

He is programming with his son a new sequel : Billy Run Again for Android, IPhone, Web, Windows, Mac and Linux.

You can subscribe on his web site to know of any advancement.

Source : CPCRulez's forum

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Cent pour Cent by TotO, do your Amstrad CPC shopping there

09/30/2013 - 00:29genesis8

Cent pour Cent is a new Amstrad CPC web site where you will be able to buy extensions created and made by TotO :

  • MultiRAM "concept" (still in prototype phase) : a 512KB RAM expansion using the MotherX4 module card format. (8x5cm)The idea is to use a 8x512Kb SRAM IC that allow a design close to a ROM board instead of trying to clone existing DRAM/PAL boards.
  • MiniBooster : it is intended to be a CPC Booster replacement board for users who need to exchange data from a modern computer using USB or Bluetooth (optional module) connexion instead of the old DB9 serial connector. This board is MotherX4 formatted.
  • MotherX4 : a multi-slots board that allow to plug up to 4 expansions to the back of your CPC like the MiniBooster COM board and the FlashGordon ROM board. Made to fit between the CPC and the CTM, its size is the same as a 3" floppy disc.
  • CTC-AY : a card with 2 audio chips (2x Yamaha YMZ294 : AY compatible) on custom ports (no PPI), three left canals and 3 right canals with speaker mono mix and stereo mix, ...

Source : CPCRulez's forum

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Street Fighter II CPC, work in progress

09/25/2013 - 20:42genesis8

Hmm, Street Fight II CPC is being developped by Augusto Ruiz (programmation), DaDMaN (graphics) and McKlain (sound). Here are 2 youtube videos :

Source : CPCRulez's forum

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WIP of a pseudo 3D racer on amstrad cpc with SDCC

07/14/2013 - 13:35genesis8

Youtube account user Nemo Kantio is working on a pseudo 3D racer on Amstrad CPC using SDCC. Look at the youtube video of this future game.

Source : CPCRulez's Forum

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SDCC v3.3.0 (C programming for Amstrad CPC) and new tutorials (english and french)

06/16/2013 - 18:11genesis8

A new release candidate of the ANSI-C compiler SDCC v3.3.0 is available for download. Many Z80 optimisation included in this new version.

You will find on CPCMANIA new SDCC tutorials (english) and on le site de Steph (french).

Source : Octoate

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FutureOS by TFM of Futuresoft (new OS for Amstrad CPC) is available as a cartridge for CPC+

05/26/2013 - 18:00genesis8

FutureOS is available as a cartridge for Amstrad CPC+.

FutureOS for Amstrad CPC+ on cartridge

Source : CPCRulez's forum

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Arcade Game Designer by Jonathan Cauldwell on Zx Spectrum and Amstrad CPC

03/19/2013 - 09:45genesis8

Arcade Game Designer (documentation of AGD) is a tool by Jonathan Cauldwell to make games on ZX Spectrum and lately on Amstrad CPC, without any knowing of programmation. The games created wont scroll the entire screen : they are static. There is also a PC tool : TommyGun.AGD to make the games, working only with the ZX Spectrum AGD version only at the moment.

Check the youtube video of an AGD game : Donkey Kong Reloaded.

menu of Arcade Game Designer

Source : CPCWiki's forum

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CPCRSLIB for SDCC, a development library in C for Amstrad CPC

11/04/2012 - 19:33genesis8

The library CPCRSLIB for the SDCC compiler has been updated :

  • 11/03/2012 : cpcrslib for SDCC package updated with a new font type in GphStr.s (TOTEMS font type) for and included TileMap.h file that is required to compile TileMap.s and was missing in the previous upload.
  • 10/24/2012 : cpcrslib for SDCC beta released.
  • 05/21/2012 : cpcwyzlib for SDCC released

Source : CPCRulez's forum

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SymbOS, Subversion, TortoiseSVN, and the meaning of life (well game of life)

08/07/2012 - 22:29genesis8

As seen on the SymbOS mailing list :

So I set up a project at now :
SymbOS on SourceForge

Additional information have to be added, this is just a first start.

You can checkout the application and driver source codes here :

You don't need an account for read access. If you want to have write access please contact me directly.

If you try this and have any issues please tell me.


Ok, so you want to get the sources ? Then start to download TortoiseSVN and install it.

Then create a new directory, right click on it, choose SVN Checkout... and copy and paste in URL of repository.

Checkout the SymbOS repository on SourceForge

Et voila ! You have the SymbOS sources on your computer to toy with it.

To update the sources to the last version, right click on the directory and choose SVN Update (english documentation of subversion available, other languages too).

About the Conway game of life, I recommand to read What is the Game of Life ? by Paul Callahan and More than a game : the Game of Life by Adrian McMenamin.

Source : SymbOS mailing list

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Prodatron is working again on SymbOS, a new program available soon

08/06/2012 - 23:05genesis8

As seen on the SymbOS mailing list :

Already posted this on MRC, but here again...

Seems that I am back now on the Z80 after a break of nearly 5 years - terrible long time...

In May I started to work on a Amstrad CPC project again. One week ago I developed a little SymbOS application to become familiar with all this stuff. Luckily it seems, that I didn't forget too much... It's nothing special, just another "Conway's Game Of Life" implementation, and it should only demonstrate two things:

  • the final version uses "multithreading" to show the multitasking behaviour of SymbOS: The field generator process will run at a low priority, so that other apps and the controls of the app itself won't be slowed down in any way
  • I am coding for SymbOS again

Here is a video, I guess I will release this little app in a few days.

Before I can work 100% on SymbOS again I have to finish this other CPC specific project first, but that has to be done until autumn. I need to finish a few things for SymbOS 2.1, finalizing the multiline textbox control, fix some stuff with the new version of the MSX device driver system etc. I really want to make a 2.1 release soon, hopefully end of this year, so that it's possible to concentrate on larger things after that again.

Many greetings and CU soon,

Source : SymbOS mailing list

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GrafX2 v2.4 WIP, a graphical bitmap editor by Pulkomandy

06/23/2012 - 12:09genesis8

A work in progress version of GrafX2 is available to draw "mode 5" pictures for Amstrad CPC.

GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.

Source : CPCRulez's forum

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Interview of Prodatron - SymbiosiS by NoRecess

06/22/2012 - 13:21genesis8

NoRecess is still working on a secret project since last december, about at 40% completion, which should be available for next xmas.

In the mean time, you can go on his web site to read an interview of Prodatron - SymbiosiS, the author of demoes and the Amstrad CPC multi-task GUI SymbOS.

Source : NoRecess

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CPCDiskXP v2.3 and programming tutorials by Mochilote on CPCMANIA

04/15/2012 - 21:27genesis8

The last version of the CPCDiskXP utility is available on CPCMania.

You will also find various programming tutorials, especially tutorials about using C compilers like Z88dk and SDCC, or assembler compiler like Pasmo.

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GrafX2 v2.3, a graphical bitmap editor by Pulkomandy

04/03/2012 - 20:52genesis8

GrafX2 is a bitmap paint program inspired by the Amiga programs Deluxe Paint and Brilliance. Specialized in 256-color drawing, it includes a very large number of tools and effects that make it particularly suitable for pixel art, game graphics, and generally any detailed graphics painted with a mouse. The program is mostly developed on Linux and Windows, but is also portable on many other platforms.

GrafX2 v2.3 has been released in April 2011. It can of course be used to draw Amstrad CPC screens.

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Lords of Midnight on Iphone still in developpement

04/03/2012 - 21:48genesis8

The Iphone/Ipad port of Lords of Midnight by Chris Wild is still on the way. You can see a video of the game running on Youtube.

While waiting for this precious gem, you can either play the original Lords of Midnight game with an emulator, or with one of the various following ports :

loading screen of the Amstrad CPC game Lords of Midnight

Source : Ice-blog

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ccz80 v3.1.3 a cross-compiler using a C like syntax for PC aimed for the Amstrad CPC

04/02/2012 - 20:59genesis8

You can download the latest version of ccz80 (v3.1.3). The ccz80 language has a syntax based on C language, to program for Amstrad CPC, ZX Spectrum and MSX on a PC.

This new version corrects some Amstrad CPC librairies (and more).

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Phactory v2.2 is out

01/04/2012 - 12:44genesis8

Phactory v2.2 by NoRecess is available.

This new version of this development environment targetting Amstrad CPC adds a new user interface, overall speed improvements thanks to a new plugin system, a new source code editor featuring Z80 assembly syntax highlighting and some minor bugs fixed.

At the moment there is no documentation, no examples, no templates and no support.

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C Programming on and for Amstrad CPC

12/25/2011 - 01:06genesis8

To program in C on Amstrad CPC there are several compilers :

  • Small-C
  • Arnord-C
  • Hitech-C
  • Small-C
  • PhrozenC (on AND for Amstrad CPC as it also exists for windows)

But you can also program in C for Amstrad CPC on another platform. First,the multi-platform C compiler SDCC v3.1.0 targetting Z80 is out.

To use this compiler you can use an IDE : either Code::Blocks with its SDCC template by Octoate, or Phactory v2.1 by NoRecess with the help of SDCC2Pasmo v1.5 (wich comes with sources). SDCC2Pasmo takes an .ASM file created by SDCC and converts it to used with PASMO (a Z80 cross assembler) which is compatible with Maxam (Amstrad CPC Z80 compiler, WinApe too).

You can find tutors for using SDCC on NoRecess web site or on CPCWiki.

If you are interested in using SDCC, you should read this CPCWiki forum thread about SDCC possible problems and another about sMIDP2lib : a SDCC framework library by Mr Lou (which has now its own page on CPCWiki.

SDCC isnt the only compiler you can use, there is also :

ESP Soft's blog (google translation here in english) has informations about using Z88dk (librairies like cpcrslib and cpcwyzlib) and ccz80 (earliest news).

Source : Octoate

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NoRecess blog update

09/04/2011 - 10:59genesis8

What about an Odiesoft interview as a starter, then an update of ManageDSK and SDCC2Pasmo for the main dish and dessert on NoRecess ?

Source : CPCWiki's forum

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Edge grinder, a new multi-platform shoot them up game

06/24/2011 - 19:38genesis8

Guess what, Axelay is working on a port of Edge Grinder (see below), so says one of my numerous spies, who assured me that it isnt a secret and safe to be announced.

Edge grinder is in fact a work in progress C64 game at the start, the first Format War "Collabortition" (a combination of collaboration and competition) with the plan being for programmers on other 8-bits to consider ways to convert it from the C64 to their platform of choice. So on the Format War web site you can download all you need to port the game, source code, map, background and sprite data.

Edge Grinder on C64 by Backward Engineering

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Blue Angel 69 CPC conversion by Kevin Thacker is available

10/10/2010 - 21:09genesis8

Kevin Thacker's conversion of a Magic Bytes reflexion game released in 1989 : Blue Angel 69 (written by Winfried Stappert) is now available. The original game is turn based (vs computer or another player). The screen draws a 8x8 chessboard filled with positive or negative numbers. Each turn, the player must choose a number whichs on the same linge (or column for the other player) that the last chosen number. Once chosen the number est removed from the chessboard and added or substracted from the player score. The goal of the game is of course to have more points than your adversary at the end of the game (where you will see the sexy robot fully).

Blue Angel 69 has been programmed by Kevin Thacker, graphics by Markus Hohmann, CAT art, inlay, disc label by Kukulcan, Blue Angel 69 website hosted by Markus, created by Kukulcan.

You can download the FULL game and source from Kevin Thacker's website.

In the sources you will find a library to use StarKos from z88dk, and within morelib some extras for loading/saving files using amsdos, displaying double height chars and more. The code also includes a modified version of cpcrslib which Kevin modified to try and make the code smaller. Kevin hope others using z88dk to make games will find these sources useful.

All build files and tools (excluding z88dk) are in the download. Kevin Thacker provides all so that you can learn from it, and that's a very good idea.

You will also be able to download it from cpc-power, and here you will also find cassette inlay and a disc label, both created by Kukulcan.

Blue Angel 69 intro screenshot

Blue Angel 69 menu screenshot

Blue Angel 69 game screenshot

Source : CPC Wiki's forum

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Cpcdsk and the Caprice Reloaded emulator

06/25/2010 - 23:04genesis8

Cpcdsdk is a project aiming to collect the various bit of existing sourcecode in one common place for the linux OS relative to the Amstrad CPC, add the missing features, and make life easier for all developpers :

  • The Caprice Reloaded emulator, with integrated assembler and debugger, for windows and linux,
  • gfx2crtc, a tool to convert pictures to the amstrad sceen format,
  • An imporved version of Ramlaid's cpctools, now running under linux, with (limited) support for usb floppy drives
  • A special version of STSound from Leonard, modified to emulate an AY3 more accurately (the original emulates the slightly different YM chip used in the Atari ST)
  • Hideur Maikeur by Downwater for handling AMSDOS headers
  • iDSK from sid for manipulating dsk images and files inside.

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Arkos Tracker v1.0 beta 2 for PC

05/23/2010 - 21:19genesis8

You can download Arkos Tracker v1.0 beta 2 for PC by Targhan.

Here's the changelist :

  • Complete coding of the sound generating and outputing by myself. The emulation is more accurate, and will allow the implementation of samples and Sids in the future,
  • Plug in your best MIDI Keyboard or any MIDI-In device, play and record your music with it,
  • 150hz and 300hz replay modes are now available. They are very slightly slower than on a real CPC. Nothing you should notice...
  • CPCBooster output is now very accurate,
  • Ability to save Interleaved/non-Interleaved YM6 format,
  • AKStoBin : a command line software to converts any AKS song into a binary to use on hardware (warning, you still need .Net to use it),
  • STKtoAKS : a command line software to converts any STarKos songs into an AKS song (warning, you still need .Net to use it).

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ccz80 v3.0, a cross-compiler using a C like syntax for PC aimed for the Amstrad CPC

04/18/2010 - 22:38genesis8

You can download the latest version of ccz80 (v3.0.0). The ccz80 language has a syntax based on C language, to program for Amstrad CPC, ZX Spectrum and MSX on a PC.

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PhrozenC v1.1 update

03/27/2010 - 19:11genesis8

PhrozenC has been updated to v1.1 :

  • CC (Win32) Fixed crash when included file does not exist
  • Fixed crash when calling CC with a C file entirely created on a CPC
  • Fixed CS RSX-command usage. Now only ROM-based, but 100% safe
  • Updated documentation with compiler internal section

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GrafX v2.2, a multi platform bitmap editor to create Amstrad CPC screens

03/27/2010 - 20:27genesis8

An update of GrafX (v2.2) is available.

Source : Octoate

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PhrozenC, the compiler which cames from the cold by NoRecess

03/24/2010 - 20:35genesis8

PhrozenC is a C compiler for Amstrad CPC and PC by NoRecess. On PC it compiles a .C file in .ASM ready to compile with WinAPE. On CPC the .ASM file can be compiled with Maxam.

For Amstrad CPC it exists a ROM version, a 64 Kb version (stand-alone application), 128 Ko (RSX).

PhrozenC is released with a manual (PDF-format, 33 pages), covering all the things you have to know about to start programming using PhrozenC.

There is even a small tutorial about learning C for the newcomers. Example sources are available, as also a small set of library files handling file management, graphics, memory management, string concatenation, etc..

It's version 1.0, NoRecess plans to get your feedback and provide better versions with time...

PhrozenC, C compilator for Amstrad CPC and PC screenshot  PhrozenC, C compilator for Amstrad CPC and PC screenshot  PhrozenC, C compilator for Amstrad CPC and PC screenshot

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Arkos Tracker preview for ... windows

02/22/2010 - 00:59genesis8

Targhan (Arkos) has announced on the CPC_FR mailing list a preview of Arkos Tracker for windows. You can see a video of this Arkos Tracker preview on Youtube. Final version could be released in 2 or 3 weeks.

Seing the video, you can export to .WAV et .YM, and import .SKS (STarKos Tracker). The program can send the sound directly to an Amstrad CPC with a CPCBooster (I have some to sell, cant remember at the moment the price I paid for them, but they will be selled without a profit) or of course directly on the sound card of the PC.

More features given on the CPC Wiki's forum :

  • 256 patterns available
  • Each pattern is composed of 3 independent tracks
  • 512 tracks available, each being reusable in any pattern, or even several times in the same pattern
  • Each track can be transposed independently in a pattern
  • A track has a height from 1 to 128 lines, independently of the pattern that uses it
  • 255 instruments available
  • The instrument editor allows you to modify each registers of the PSG
  • Replay frequency of 13, 25, 50, 100, 150 or 300hz
  • Possibility to put "events" in your song. They can either be used to synchronize your music with your production, or trigger digidrums for exemple
  • Big news : instruments are divised into two channels : a Software, and Hardware one. These channels can be independant or dependent from each other. Allows using two waves at the same time
  • Allows you to play sound effects in a very flexible and powerful way. You can also play the SFXs without any music
  • You can import any STarKos song
  • NO SID/DMA for CPC+ for now. I may plan that...

About the Player :

  • Only 25 scanlines maximum used !
  • On top of being faster than the STarKos player, it's lighter : one and a half kb.
  • The player works on Amstrad CPC, MSX, Spectrum or Pentagon (using conditional assembling : only the necessary code is used).
  • The generated songs are very light (about as much as the STarKos song. Sometimes a bit lighter, sometimes not).
  • Can be used in Basic (call the player by yourself, or use it under interruptions), and Assembler.
  • The source of the player is given, and documented.
  • The format of the music is given. So you'll be able to create your own custom tools (conversion, new players...).
  • Fade in/out available.

About the sound effects :

  • Every instrument of your song becomes a sound effect.
  • You can play/stop a sound effect on any, or all, of the 3 channels.
  • You can choose the note, volume, speed of any triggered SFX.
  • You can add Pitch to them (useful to add randomness to the sounds, for example).
  • Sound effects are in a seperate file : you can use the same sound bank even if you change the music.

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GrafX v2.1 (bitmap editor)

10/24/2009 - 17:31genesis8

An update of GrafX (v2.1) is available.

It's a bitmap paint program that allows to draw in more than 60 video resolutions (from 320x200, including most of the standard Amiga resolutions, provided your videocard knows how to handle them). It was written originally for DOS, but has been modified to use SDL and modern operating systems. Its layout is not very different from Deluxe Paint or Brilliance.

Source : CPC Rulez's forum

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Making Amstrad CPC music on CPC or PC

09/26/2009 - 18:01genesis8

If you need to write some music for an Amstrad CPC program (either demo, game, etc...), you can do it either on an Amstrad CPC :

Or you can do it on a PC :

  • WYZTracker for windows (needs .NET v2.0) by Augusto Ruiz, an .AY (Amstrad and Spectrum) music creation utility using a pattern-based editor, spanish interface only at the moment, short english manual inside
  • Vortex Tracker II v1.0 beta 19, a Win32 PT3-editor, can load, play, edit PT1, PT2, PT3, STC, STP, SQT, ASC, PSC, PSM, FLS, GTR, FTC, FXM, AY (ZXAYAMAD) files and save them in PT3 format or in temporary text format. You can export modules into SNDH-format to play it on Atari ST, and into HOBETA (with player or without player), AY's ZXAYEMUL format, SCL or TAP to play it on Amstrad CPC ou ZX Spectrum, for more information go see Vortex tracker's website.

Also, it's possible without an emulator to listen to .YM, .AY and .AYM files with ZX Spectrum Computer Sound Chip Emulator (same address than above).

If you use other music tools, thanks to let me know so I can add informations here and in the comp.sys.amstrad.8bit FAQ).

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Robotron 6128, Sewer Rat for Amstrad CPC, AMSprite for windows/linux/mac by Lachlan Keown

08/30/2009 - 23:21genesis8

Lachlan Keown, who lives in New Zealand, just released its latest Amstrad CPC production : Robotron 6128, a conversion of the classic arcade game, if you use keyboard, WASD to move and cursor keys to shoot.

He is also the author of Sewer Rat, take the cheese before the aliens does (poor aliens, eating cheese is awful).

He has also written AMSprite for windows (using .Net framework v2.0) or AMSprite for linux/mac (using MONO), which is a cross-development GUI tool to generate ready-to-use sprites and loading screens for the Amstrad CPC in assembly language (CPC+ hardware sprites supported).

Source : CPC Wiki

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ESP Soft blog about programmation on Amstrad CPC

08/14/2009 - 00:14genesis8

ESP Soft's blog is open since the 14th July 2009. It's mostly about programmation for Amstrad CPC, how to use the CCZ80 compiler by Emilio Guerrero, with code source of the Xilen war game.

google translation of the ESP Soft blog

Source : CPC Rulez's forum

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Sorcery + for windows

08/14/2009 - 12:15genesis8

Antibug has ported Sorcery+ for windows with the original graphics. For the moment it's a very nice playable beta. The first level where you have to rescue several sorcerers isnt totally completed, lacking the end screen for example, and the second level where you have to kill the evil sorcerer isnt available yet.

On Antibug's main page (french) you will find his own tools for Amstrad CPC developpement.

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Amstrad CPC programmation in C language

08/11/2009 - 14:00genesis8

For those who would be interested in programming applications for Amstrad CPC in C language, you have at least 3 possibilities :

  • Z88dk v1.9 with cpcrslib (Amstrad CPC library for Z88dk) : several programs including an Amstrad CPC+ demo (Phat) have been programmed with Z88dk already
  • Small Device C Compiler v2.9.0 : Contiki and the pheelone demo has been compiled with SDCC, any other program that someone would know ?
  • CCZ80 v2.07 by Emilio Guerrero. This compiler can be used for developping Amstrad CPC, ZX Spectrum and MSX programs on windows (command line application, with a GUI included). Gommy, Defensor Medieval a ZX Spectrum game has been programmed with CCZ80. There are 2 Amstrad CPC librairies usable for CCZ80 : cpcrslib (adapted from cpcrslib for Z88dk) and sprutilcpc ( included with CCZ80), but no Amstrad CPC program seems to have been programmed yet with CCZ80. If you have, let me know please.

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SDCC - Small Device C Compiler v2.9.0

07/15/2009 - 22:17genesis8

Small Device C Compiler v2.9.0 is out (since 22th march 2009), it's a freeware, retargettable, optimizing ANSI - C compiler that targets the Intel 8051, Maxim 80DS390 and the Zilog Z80 based processors. Contiki (a small but modern operating system) for Amstrad CPC was compiled with SDCC. BTW, last version of contiki (v2.3.0) is out since the 27th june 2009.

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Amstrad CPC cross-development kit

06/16/2009 - 01:21genesis8

If you are still programming on Amstrad CPC, you are maybe using WinAPE. But its assembler has limitations. For example, if you want to create a .DSK, a .SNA, compile something, compact something BEFORE or AFTER assembling, it's not possible in 1 pass and 1 key press. But it's now possible with some additional software (freeware).

For more informations go to The Grimaware's Tavern, and for the direct link in (english, check end of page for the update) about the Amstrad CPC cross-development kit, it's there.

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GrafX v2 final version (graphical bitmap editor)

06/16/2009 - 01:40genesis8

PulkoMandy has released GrafX v2 final.

It's a bitmap paint program that allows to draw in more than 60 video resolutions (from 320x200, including most of the standard Amiga resolutions, provided your videocard knows how to handle them). It was written originally for DOS, but has been modified to use SDL and modern operating systems.

Its layout is not very different from Deluxe Paint or Brilliance, so it will be quite easy to handle it if you know at least one of these programs.

Source : Push'N'Pop

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Color Lines toolkit

06/13/2009 - 21:59genesis8

Color Lines is a G.P.A. reflexion game yet to be released. But you can download its toolkit to add your own graphic skin to the future release.

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STarKos 1.2, an Amstrad CPC soundchip tracker

05/12/2009 - 01:23genesis8

STarKos 1.2 is out. It's a conventional soundchip tracker, in the sense that writing music is done the same way as existing trackers on CPC or Atari ST. The new features mainly comes from sound editing.

the STarKos tracker

You can find a video of STarKos in action on Youtube.

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